SquareVille - v0.12.0b12
Milestones:
- Introduction of a new menu to give orders to a dummy bot.
- The shooting mode has had tons of improvements in terms of aiming, shooting and controls with
the addition of laser sight and mimicking FPS movement.
- The entire UI (2D sprites and all menus) has been redesigned and made to use consistent colors
everywhere.
Other Big Changes:
- Addition of a couple of Post Processing effects to make the game look nicer.
- The algorithm that the City Generator uses has been improved to prevent glitches or bugs and
the max value of all its sliders has been reduced.
- Made a new main menu with a more flat, simple and modern design.
- Added a toggle to switch between Mouse Orbit and Follow camera modes.
The rest:
- Many bugs have been fixed concerning customization using the Customize menus.
- The camera can’t really see through when it goes in the ground now.
- Made a more appropriate ground material and skybox.
- Some UI elements (mainly buttons) have been repositioned and some more menus can now be collapsed.
- Shoot button will now be more transparent when the player can’t shoot (i.e either has to wait for
a delay before the next shot with the current weapon or no AMMO in current clip).
- Many UI buttons have had a completely new design such as those having to do with the helicopter.
- Collisions between player-enemies are now allowed.
- Bug in algorithm for delays between shots for weapons has been fixed.
- Enemies’ Health Bars now rotate with the current active camera.
- Fixed reactivating the main camera when entering vehicles while in the shooting mode.
- Fixed character positioning when entering warp zones in buildings.
- Minor bug fix for the COL button in the City Generator tool.